Creating a Simple Scene
- Choose File | New | Application from the menu
- Switch to the GLScene tab on the Component Palette
- Drop down a TGLScene
- Drop down a TGLSceneViewer
- Set the Align property of TGLSceneViewer to alClient
- Double click the TGLScene component to bring up the GLScene Editor.
- Right click on the Camera's node and choose Add Camera
- Select the GLSceneViewer and set it's camera property to your new camera.
- Use the TGLScene component to bring back Scene Editor
- Right click on Scene Object to bring up the menu.
- Choose Add Object | Basic Geometry | Cube.
- When you are done, the editor will look like this.
- Use the Scene Object and its menus to add a light.
- Now you need to light the scene and point the camera.
- Select the camera.
- Use the Object Inspector to Position the camera at coordinates 2, 2, 2.
- Set the Target Object property of the camera to Cube1.
- You should now be able to see the cube on your form.
- Select the light in the Inspector and Position it at coordinates 2, 2, 1.
- Run your program.
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